Pairings & Results

FAQ's Frequently asked questions

Do you have any questions? Check our FAQs below. If you still do not find the answer you are looking for, just click the "Contact" tab and either call us or send us a message!

1. What section is best for my child?

First, ask your coach! If you don’t have a coach, then look at the grade groups (K-1, K-3, K-6, K-8, K-12) and look at the rating limits in the Junior Varsity sections. If, for example, your child is in 4th grade and rated 550, then you should probably select the K-6 Under 600 section. If, however, your 4th-grader is rated 600, she cannot play in the Under 600, so you must choose either the K-6 Championship (very tough section) or the K-8 Under 1000. We will have trophies for the top K-6 player under 800, but in the end, the decision is yours.

2. Which team should we select?

There are several teams already listed in the pull-down menu. If you don’t see your team there and expect that you will have more than a half-dozen entries, please send us an email and will try to add the team to the pull-down menu.

4. I'm at the tournament, now what?

Step One:

if you have not registered yet, look for a registration table and fill out all the needed forms. If you pre-registered, look for your name on the list that corresponds with your section. Make sure all information is correct, including name, ID #, grade, team, etc.

Next:

Having registered, or found your name on a list, you will wait until you hear an announcement like "Pairings are up!" This announcement typically comes within 10 minutes (before or after) the scheduled starting time for the first round.

Time to Play:

Find the pairing chart for your section and scan the list until you find your name. If it is the name on the right, you will be playing the Black pieces. If on the left, you will be White. Now, look for a number at the far left. This is your Board Number. Go there, sit on the proper side of the board and wait for your opponent. When he/she arrives, introduce yourself and make sure your opponent's name matches the name you saw across from yours on the pairing chart. When the TD (tournament director) announces that it is time to start, shake your opponent's hand and begin your game. During the game, spectators typically wait outside the playing hall. When the game is finished, the players reset the board, record the result on the pairing chart, and leave the playing hall.

On the Walls:

Throughout the day, the TD will post at lest two lists of information about the tournament. A quick guide:

Wall Chart:

Usually lists the players in order of rating and tells how they have done so far. "W 32" means "White against player # 32." The wall charts are cumulative, which means that if a player had a "2" under the above "W 32" and had already shown a "2" in the previous round, he/she had not gained a point, but rather had lost the game to player # 32.

Standings:

Lists the players in order of points earned thus far in the tournament. Most computer programs list the players in descending rating order within a score group. In other words, if a 1200 and 900 both had 3 points, the 1200 would be listed above the 900. On the Standings List, "W" is a win, "L" is a loss, and "D" a draw.

5. How do you draw a game?

Typical Draws:

Insufficient Material

Neither player has enough pieces for mate. This could be King and Bishop vs. King, King and Knight vs. King, or simply King vs. King.

Stalemate

A player (whose turn it is to move) is left with no legal moves but is not in check.

Agreement

Both players agree on a draw. The proper way to offer a draw is to make your move, make the offer, then push the clock.

Third Occurrence

The exact same position is repeated three times (with the same player on move). The moves don't have to be consecutive.

50-Move Rule

Nothing is captured and no pawns are moved during a span of 50 moves. This typically happens when a player doesn't know how to mate with a King & Rook.

6. What are clock related draws?

Clock-Related Draws:

Both Players Out of Time

If either player notices that both players have run out of time (before mate on the board), the game is declared a draw.

No Mating Material

If a player runs out of time, but the opponent is left with no mating material (in such a position that mate will be impossible for that person), the game is a draw.

Insufficient Losing Chances

If a player has a position in which "a Class C player could hold a draw against a master, with both having ample time," that player can stop the clock and declare a draw. If a director disagrees, he can penalize the player making the claim or place a time-delay clock on the board (after splitting the claimant's time in half with no more than two minutes).

7. How are trophies distributed?

Trophy Distribution

Top Finishers

A tournament announcement will typically let you know "Trophies to the top X players in each division." This simply means that the top X players with the best final scores (wins + 1/2 x draws) earn trophies.

Category Awards

Often there are awards for the top-scoring player in certain categories, i.e., 1st graders, players rated under 600, unrated players, etc. To see how your chances are in those categories, check the wall charts to see the scores of your competition.

Team Awards

Team trophies for this event are determined by adding the scores of the four top-scoring players on the team in any particular section. For most state championships, it is the top four players.

8. How do tie-breakers work?

Tie Breaks

Modified Median

Evaluates the strength of a player's opposition by summing the final scores of his opponents, but discards the lowest scoring opponent.*

Solkoff

Same as Modified Median, but does not drop any scores

Don't be surprised if a player who earned a trophy lost to a player with the same score who did not!

* This is for players scoring over 50%. For those at exactly 50%, both the highest and lowest scoring opponents' scores are discarded. For players scoring below 50%, only their highest-scoring opponent's score is discarded. Got it?

Rules Event rules and regulations

MAIN TOURNAMENT FORMAT

  • Championship sections (except K-1): 6SS G/80. K-1 6SS, G/60.

    Junior Varsity Sections: 5x2SS (5 double rounds), G/30.

  • A team is 4 players from either the same school or club in the same section. You cannot play for both school AND club.
  • February 2017 supplement rating will be used.
  • One 1/2 point bye is allowed in any round, in the Championship sections per SCCF by-laws. Up to 3 byes in JV sections. Byes must be requested before the start of Round 2.
  • Individual Trophies: 1st - 10th place in each section plus some additional trophies in some sections.
  • Team Trophies: 1st - 3rd Place Schools and 1st - 3rd Place Clubs in all sections, except JV K-3 and JV K-6, which each extend to 5th place for both schools and clubs.
  • Those players who do not receive a trophy, will receive a medal.

TOURNAMENT RULES

  • 1. The US Chess Federation's Official Rules of Chess, 5th Edition and any published revisions will apply to this tournament except as provided in these rules.
  • 2. Chess Control will be in the Executive Boardroom. It will be staffed at all times to assist in administrative matters such as withdrawals, byes, player information, corrections, etc.
  • 3. Tournament Directors (TD's) will be on the tournament floor at all times to assist you in the event of any problems or questions. TD's will wear name tags.
  • 4. When making a claim or in the event of any dispute, either player may stop the chess clock and raise their hand to make a claim regarding matters that happen at the board. If you think a TD has made an error, you should ask to appeal to the Floor Chief and then to the Chief TD. A frivolous claim may be penalized by adding time to your opponent's clock, subtracting time from your clock, or in other ways.
  • 5. Conduct of players Please try to keep as quiet as possible on the tournament floor so that you do not disturb other players. You may not speak to anyone while your game is in progress unless a TD is present and is consulted first. If there is a problem of any kind during your game, call a TD immediately. If you wait until after your game is over, the TD will probably be unable to change the result, even if your claim was correct. You may not consult notes, chess books, computers, or other materials during the game (even if you made the notes yourself during the game)!
  • 6. Clocks. Players must furnish their own clocks. If neither player has a clock, borrow from a friend or purchase one from the chess store. If a clock is not available, tournament directors may give you permission to start your game without a clock. TD's have the right to place a clock on your board at any time during the game and give each player an identical amount of time for the remainder of the game.
  • 7. The player of Black has the choice of clock, and whether to place it on his/her right or left hand. Digital clocks with time delay have the priority over other clocks. A player who arrives after the start of the round no longer has the choice.
  • 8. Start White's clock as soon as the start of the round is announced. Do not wait for your opponent to arrive (unless you see him/her approaching the board).
  • 9. If both players are late for the start of the round, the first player to arrive must split the elapsed time and then start White's clock. If neither player has a clock, the elapsed time from the start of the round must be split equally when one is obtained.
  • 10. Only players in the game may claim a time forfeit. No parent, coach, teammate, or TD may make such a claim for any other player.
  • 11. A player who does not arrive within 30 minutes of the actual start of the round forfeits the game and will be withdrawn from the tournament for future games unless reinstated by the Chief TD.
  • 12. Touch-move rule applies. Players should touch their king first when castling, but there is no penalty for touching the rook first (although a TD may judge that in touching the rook first it was a player's intention to move the rook instead of castling).
  • 13. Recording Moves. Players in all sections except K-1 U200, K-3 U300, and K-1 Championship must keep move-by-move score; all other players are encouraged to do so. Players in those sections that are not able to keep score shall have 10 minutes deducted from their time. Neither layer is required to keep score if either player has less than five (5) minutes at the end of the game.
  • 14. Players claiming a draw under the 50 Move Rule or Third Occurrence Rule must have a reasonably complete score sheet. If the claim is rule incorrect, the TD has the right to assess a penalty (see rule 5).
  • 15. When offering a draw to your opponent, you should do so after your move is determined, but before it is completed. In other words: 1. Move; 2. Offer Draw; 3. Press clock. The game is over if both players agree to a draw.
  • 16. "Insufficient Losing Chances." You may claim this type of draw if it is your move and you have less than five minutes left. This is also a draw offer. The TD has the option of either making an immediate decision; watching the progress; or inserting a delay mode clock. In the latter case the game continues with the claimants' time being reduced by one-half (time remaining not to exceed two minutes) and both players having five seconds grace period (the time delay) for each move. YOU CANNOT MAKE THIS CLAIM IN A GAME THAT ALREADY HAS A TIME CLOCK IN USE.
  • 17. Never leave the playing area during your game without a tournament director's permission.
  • 18. Reporting Results Immediately upon the completion of the game, both players should raise their hand until a TD marks their score. Both players must remain at their board until a TD records the result. After the TD has done so, both players should set up the pieces and leave the playing area. If you do not report your result to the TD, you may not be paired in subsequent rounds. The Jr. High and High School sections may be given permission to record their own results.
  • 19. Analysis in the playing room, even quietly is strictly forbidden!
  • 20. Cross-table pairings will be posted in the designated areas. Be sure your results are posted properly. It is likely that incorrect results reported more than one round late will not be corrected!
  • 21. Smoking, the use of tobacco products, alcoholic beverages, and illegal substances are not allowed in the playing room, meeting rooms or other common areas of the tournament. Players may NOT eat during their games.
  • 22. If you wish to withdraw or skip a particular round, please sign the sheet in Chess Control at least one hour before the start of the round. If you forfeit without notice, you will be withdrawn from the tournament.
  • 23. Pairings. The Swiss-Sys parings program will be used for this tournament. Pairings made by computer will be considered official unless serious inequity would result.
  • 24. This is a team/individual event. A team may have as many players from the same school or club as desired, but only the top four scores in each team section count for the team results and tiebreak.
  • 25. Players will generally be paired against others with the same score. Every effort will be made to avoid pairing players from the same team or club. An exception may occur in the final round if the players in the top score group are from the same team or club.
  • 26. All players tied for first in any section are considered co-champions but trophies will be awarded based on tie-breaks.
  • 27. Individual ties for trophies will be broken by Modified Median, Solkoff, Median, Cumulative, Head-to-Head, Most Blacks, and then Coin Toss.
  • 28. Team tie-breaks will be determined by total Individual Cumulative, total Modified Median, total Solkoff, total Median, total Head-to-Head, Most Blacks, and then Coin Toss.
  • 29. Spectators will not be allowed to enter the playing hall at this event.
  • 30. USCF Membership. All participants must be members of the US Chess Federation (USCF).

For more details or detailed explanations, please watch our videos on the Event Details page.

Contact Fill out below contact form

  • ADDRESS: 25405 Via Nautica, Valencia, CA 91355

  • PHONE: (661) 288-1705

  • EMAIL: coachjay@cycl.org

  • WEBSITE: superstates.cycl.org

T & C Terms & conditions for the event

Refund Policy

If you cannot attend the tournament, please send us an email at least 24 hours before the first round. If you have an emergency on the day of the tournament, please contact your coach immediately, so she/he can pass that on to us. For any player who notifies us 24 hours before the event, we will offer a full refund. After that, we will refund $30. We will not refund fees that you have paid us for US Chess or SCCF membership.

Making changes to your registration

To make a change, please email us as soon as possible. If there are any changes that need to be made at the event, please stop by Chess Control and fill out a Change Form. Do not make non-urgent changes before Round 1. Urgent changes include section changes and team changes.

Questions and requests can be made through our online contact form. Just click the "contact" tab!

  • NO REFUND, full or partial, is EVER given once you have started playing your game in the first round.
  • A service fee will be deducted from all refunds.
  • Registration fees go up by $10 after March 3rd.
  • Registration fees go up by $20 after March 11th.
  • There are no more registrations allowed after 5pm on Friday, March 17th 2017